How are weapons affected by SPECIAL?

After having a look at the wiki for crafting, each weapon had an Ability listed next to it, possibly suggesting that each weapon is affected by a dweller's SPECIAL.

Is this the case?

To clarify - I'm asking how a weapon is affected by a dweller's SPECIAL stats. For example, we can see here:

Weapons and Abilites

Each weapon has an "Ability" listed.

  • The 10mm pistol has an "A" (Agility)
  • The BB gun has a "P" (Perception)

This suggests that each weapon is affected by their corresponding Ability. So for example, would a Dweller weilding a 10mm pistol with 10 Agility do more damage than a Dweller with 5 Agility?

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3 Answers

The mentioned stat for each weapon is the stat that is used for building the weapon. It affects the time to construct the weapon in a workshop.

The workshop initially has no main stat (as a power plant has S, labs have I, etc), but when you allocate dwellers here and select some weapon to build, it will get the stat associated with the weapon as its primary stat. The specific stat can be different, depending on which weapon you chose.

So say you want to build a weapon with S - then, if you assign dwellers with high S, it will go faster. Also, you can equip outfits on them, so the best stat value for a dweller can be 10 + 7, which can make crafting even legendaries really fast if you have all the dwellers properly equipped. You can go down to something like 2m30s for rare weapons, and like 10-12 hours (if I remember correctly) for some legendaries.

Those stats have no use other than computing the crafting time.

Crafting outfits works the same.

As I've discovered, this has nothing to do with a weapon's, or Dweller's attributes. What this is referring to is the stat required to make the weapon.

Eg., Pistols generally require Agility, Rifles generally require Perception, there are a few weapons listed as "Institute" weapons that are the only ones that require intellingence to build, and the rest require Strength to build.

This has nothing to do with the weapon's performance.

not so sure about the stat not affecting weapons - my dwellers with high perception seem to attack more often when using the guass rifle - both with max agility - during quests in the wasteland anyway

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